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Post-Kickstarter, Pre-Holiday Mayhem!

Well it's been a bit since we've contributed here as we've been extremely busy with the conclusion of the Kickstarter campaign. The amount of support/interest for our product exceeded our wildest expectations. 205 backers and 572% of our goal! Out of that 205, we have to ship out 195 orders. We anticipated originally [...]

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Malifaux Tactics: A Line in the Sand

Kickstarter has consumed my life, I've only now managed to rip some free time out of its throat. So what do I do? Blog post about Malifaux tactics!Line in the Sand. More than any other scheme or strategy plan, line in the sand is important. This scheme will be available in every game you play. [...]

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Kickstarter and Things

What can I say?We had no idea that the pledges would come as quickly as they have. We are currently sitting at 356% of our funding goal at the time I am writing this. You all have exceeded our expectations, and further more, really have been pivotal in making this as successful as it [...]

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Malifaux Tactics: Strategies

Looks like I missed a week on the blog, I blame Kickstarter. At the time I'm writing this we're 88% funded. You guys rock.Now, on to tactics. The thing that most makes Malifaux different from other miniatures games lies in how the game is actually won, our strategies and schemes. I've [...]

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Malifaux Tactics: the Basics

Whenever considering a strategy in Malifaux, winning the game must be first on your mind. To this end, there are basically two reasons to take any action; scoring VP and denying your opponent VP. If an action you take does neither of these on the current or a future turn, it's a wasted [...]

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On Malifaux

Time for a little bit of deviation from the current trend. I've been writing a lot about roleplaying lately, mostly due to the new release of Dungeons & Dragons fifth edition. Great game so far, you should check it out if you have any interest in roleplaying games. Today though, it's time to talk about [...]

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Dungeons & Dragons 5th Edition: The Hit List part 3, the Monster Manual

I've got the Monster Manual in my grubby little paws, and I'm going to write an entry about the biggest issue I've had with D&D to this date; the feasibility of level one adventures that contain a satisfying narrative. I'll be referencing the five-act structure quite a bit here, if you haven't read the [...]

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Plot: A Simple Session

When most people are preparing to run a roleplaying game, the main emphasis is placed on plot. Characters usually come second in priority to the sequence of events that sums up the story as a whole. This concept of plot-driven fiction is extremely common in the world of sci-fi and fantasy, and translates [...]

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Dungeons & Dragons 5th Edition: The Hit List, Part 2

I know I've said it before, but I'm going to say it again and again anyway. There is no way to judge a game until you've played it. First glance shows little more than major concepts and aesthetics, a thorough read through shows basic mechanics but no interactions. Those interactions, those individual [...]

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Retail Packaging.

So after premiering our product at a physical retail outlet we quickly decided ziplock bags with sharpie on them simply will not do. Its been a long couple of days but very productive on the AMG front.Andrew has been out talking with additional outlets about carrying our product.Josh has been further refining and [...]

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